(Mansão LS)

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(Mansão LS)

Mensagem por Ruan_Killer em Qua Set 26, 2012 5:05 pm

Então Galera Hoje eu vou trazer uma Mansão em LS Perto do (Aereo) Como eu Vou ser 1 Postador Então Todo Dia Vou Trazer 1 Mapper Direferente Para voces da Fusion Oks Obrigado Pela Atenção! Avaliem Por Favor Obrigado!

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Cordenadas:

Spoiler:
AddStaticVehicleEx(446,940.09997559,-2155.39990234,0.00000000,1.99951172,1,-1,15); //Squalo
CreateObject(3607,985.09997559,-2143.69995117,18.20000076,0.00000000,0.00000000,174.00000000); //object(bevman2_law2) (1)
CreateObject(982,999.70001221,-2230.19995117,12.80000019,0.00000000,0.00000000,14.00000000); //object(fenceshit) (1)
CreateObject(982,989.40002441,-2207.10009766,12.80000019,0.00000000,0.00000000,33.99658203); //object(fenceshit) (2)
CreateObject(982,972.90002441,-2187.60009766,12.80000019,0.00000000,0.00000000,45.99169922); //object(fenceshit) (3)
CreateObject(984,961.00000000,-2172.89990234,12.69999981,0.00000000,0.00000000,26.00000000); //object(fenceshit2) (1)
CreateObject(8483,999.09997559,-2182.10009766,18.50000000,0.00000000,0.00000000,172.00000000); //object(pirateland02_lvs) (1)
CreateObject(3525,1013.00000000,-2236.80004883,15.89999962,0.00000000,0.00000000,10.00000000); //object(exbrtorch01) (1)
CreateObject(3525,1014.00000000,-2236.50000000,15.89999962,0.00000000,0.00000000,9.99755859); //object(exbrtorch01) (2)
CreateObject(9831,998.70001221,-2174.00000000,21.39999962,0.00000000,0.00000000,80.00000000); //object(sfw_waterfall) (1)
CreateObject(9831,998.09997559,-2177.19995117,21.39999962,0.00000000,0.00000000,79.99694824); //object(sfw_waterfall) (2)
CreateObject(9831,997.50000000,-2180.39990234,21.39999962,0.00000000,0.00000000,79.99694824); //object(sfw_waterfall) (3)
CreateObject(9831,996.90002441,-2183.80004883,21.39999962,0.00000000,0.00000000,79.99694824); //object(sfw_waterfall) (4)
CreateObject(9831,996.29998779,-2187.19995117,21.39999962,0.00000000,0.00000000,79.99694824); //object(sfw_waterfall) (5)
CreateObject(9831,996.50000000,-2186.19995117,21.39999962,0.00000000,0.00000000,79.99694824); //object(sfw_waterfall) (6)
CreateObject(9831,997.20001221,-2182.30004883,21.39999962,0.00000000,0.00000000,79.99694824); //object(sfw_waterfall) (7)
CreateObject(9831,997.79998779,-2178.89990234,21.39999962,0.00000000,0.00000000,79.99694824); //object(sfw_waterfall) (Cool
CreateObject(9831,998.50000000,-2175.19995117,21.39999962,0.00000000,0.00000000,79.99694824); //object(sfw_waterfall) (9)
CreateObject(9831,999.29998779,-2174.39990234,19.29999924,0.00000000,0.00000000,44.00000000); //object(sfw_waterfall) (10)
CreateObject(9831,1000.70001221,-2173.69995117,19.29999924,0.00000000,0.00000000,43.99475098); //object(sfw_waterfall) (11)
CreateObject(9831,1002.29998779,-2172.89990234,19.29999924,0.00000000,0.00000000,43.99475098); //object(sfw_waterfall) (12)
CreateObject(9831,996.40002441,-2187.19995117,20.39999962,0.00000000,0.00000000,108.00000000); //object(sfw_waterfall) (13)
CreateObject(9831,996.59997559,-2189.00000000,20.39999962,0.00000000,0.00000000,79.99560547); //object(sfw_waterfall) (14)
CreateObject(984,998.90002441,-2168.30004883,12.69999981,0.00000000,0.00000000,260.00000000); //object(fenceshit2) (2)
CreateObject(982,990.29998779,-2179.80004883,12.80000019,0.00000000,0.00000000,350.00000000); //object(fenceshit) (5)
CreateObject(984,994.29998779,-2194.30004883,12.69999981,0.00000000,0.00000000,74.00000000); //object(fenceshit2) (4)
CreateObject(869,994.40002441,-2169.60009766,12.50000000,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (3)
CreateObject(869,993.59997559,-2173.10009766,12.50000000,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (4)
CreateObject(869,997.40002441,-2170.19995117,12.50000000,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (5)
CreateObject(869,1001.09997559,-2170.80004883,12.50000000,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (6)
CreateObject(869,993.40002441,-2176.19995117,12.50000000,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (7)
CreateObject(869,992.70001221,-2179.39990234,12.50000000,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (Cool
CreateObject(869,992.69921875,-2179.39941406,12.50000000,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (9)
CreateObject(869,992.00000000,-2182.39990234,12.50000000,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (10)
CreateObject(869,991.70001221,-2186.00000000,12.50000000,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (11)
CreateObject(869,991.29998779,-2188.89990234,12.50000000,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (12)
CreateObject(869,990.70001221,-2191.30004883,12.50000000,0.00000000,0.00000000,346.00000000); //object(veg_pflowerswee) (13)
CreateObject(869,994.50000000,-2192.30004883,12.50000000,0.00000000,0.00000000,345.99792480); //object(veg_pflowerswee) (14)
CreateObject(869,998.40002441,-2193.69995117,12.50000000,0.00000000,0.00000000,345.99792480); //object(veg_pflowerswee) (15)
CreateObject(869,994.59997559,-2189.89990234,12.50000000,0.00000000,0.00000000,345.99792480); //object(veg_pflowerswee) (16)
CreateObject(869,996.90002441,-2191.30004883,12.50000000,0.00000000,0.00000000,345.99792480); //object(veg_pflowerswee) (17)
CreateObject(1215,993.00000000,-2167.89990234,12.69999981,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateObject(1215,992.50000000,-2171.10009766,12.69999981,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
CreateObject(1215,990.40002441,-2183.30004883,12.69999981,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
CreateObject(1215,989.70001221,-2186.80004883,12.69999981,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
CreateObject(1215,990.09997559,-2192.50000000,12.69999981,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
CreateObject(1215,995.00000000,-2193.80004883,12.69999981,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
CreateObject(1364,1010.40002441,-2231.60009766,12.89999962,0.00000000,0.00000000,284.00000000); //object(cj_bush_prop) (1)
CreateObject(3877,1007.59997559,-2225.39990234,15.69999981,0.00000000,270.00000000,25.99957275); //object(sf_rooflite) (1)
CreateObject(3877,1005.70001221,-2222.69995117,15.69999981,0.00000000,270.00000000,25.99914551); //object(sf_rooflite) (2)
CreateObject(3877,1004.20001221,-2220.50000000,15.69999981,0.00000000,270.00000000,25.99914551); //object(sf_rooflite) (3)
CreateObject(3877,1002.79998779,-2218.10009766,15.69999981,0.00000000,270.00000000,25.99914551); //object(sf_rooflite) (4)
CreateObject(3877,1002.09997559,-2215.39990234,15.69999981,0.00000000,270.00000000,25.99914551); //object(sf_rooflite) (5)
CreateObject(3877,1002.50000000,-2211.50000000,15.69999981,0.00000000,270.00000000,13.99905396); //object(sf_rooflite) (6)
CreateObject(3877,1002.20001221,-2207.69995117,15.69999981,0.00000000,270.00000000,13.99658203); //object(sf_rooflite) (7)
CreateObject(3877,1002.00000000,-2203.50000000,15.69999981,0.00000000,270.00000000,13.99658203); //object(sf_rooflite) (Cool
CreateObject(3877,1001.50000000,-2199.00000000,15.69999981,0.00000000,270.00000000,13.99658203); //object(sf_rooflite) (9)
CreateObject(1232,1011.00000000,-2234.80004883,14.80000019,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (2)
CreateObject(1232,1009.40002441,-2228.50000000,14.80000019,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (3)
CreateObject(5822,954.40002441,-2149.80004883,6.09999990,0.00000000,0.00000000,6.00000000); //object(lhroofst14) (3)
CreateObject(984,958.69921875,-2160.79980469,12.69999981,0.00000000,0.00000000,355.99548340); //object(fenceshit2) (5)
CreateObject(11495,943.59960938,-2161.09960938,0.00000000,0.00000000,0.00000000,271.99951172); //object(des_ranchjetty) (1)
CreateObject(621,966.29998779,-2183.50000000,12.10000038,0.00000000,0.00000000,0.00000000); //object(veg_palm02) (2)
CreateObject(621,958.19921875,-2170.39941406,12.10000038,0.00000000,0.00000000,0.00000000); //object(veg_palm02) (3)
CreateObject(621,982.40002441,-2199.50000000,12.10000038,0.00000000,0.00000000,0.00000000); //object(veg_palm02) (4)
CreateObject(621,986.09997559,-2205.10009766,12.10000038,0.00000000,0.00000000,0.00000000); //object(veg_palm02) (5)
CreateObject(11495,936.00000000,-2149.39941406,0.00000000,0.00000000,0.00000000,181.99951172); //object(des_ranchjetty) (1)
CreateObject(11495,944.50000000,-2149.39990234,0.00000000,0.00000000,0.00000000,181.99951172); //object(des_ranchjetty) (1)
CreateObject(11496,930.40002441,-2160.60009766,-0.40000001,0.00000000,0.00000000,184.00000000); //object(des_wjetty) (9)
CreateObject(983,926.79998779,-2165.60009766,0.50000000,0.00000000,0.00000000,6.00000000); //object(fenceshit3) (1)
CreateObject(983,926.20001221,-2159.39990234,0.50000000,0.00000000,0.00000000,5.99853516); //object(fenceshit3) (2)
CreateObject(983,925.90002441,-2156.39990234,0.50000000,0.00000000,0.00000000,5.99853516); //object(fenceshit3) (3)
CreateObject(983,928.79998779,-2152.89990234,0.50000000,0.00000000,0.00000000,275.99853516); //object(fenceshit3) (4)
CreateObject(983,933.09997559,-2165.60009766,0.50000000,0.00000000,0.00000000,183.98852539); //object(fenceshit3) (6)
CreateObject(983,932.50000000,-2155.60009766,0.50000000,0.00000000,0.00000000,183.99304199); //object(fenceshit3) (7)
CreateObject(983,930.20001221,-2168.69995117,0.50000000,0.00000000,0.00000000,91.98803711); //object(fenceshit3) (Cool
CreateObject(983,932.50000000,-2157.30004883,0.50000000,0.00000000,0.00000000,183.98803711); //object(fenceshit3) (9)
CreateObject(1364,931.59997559,-2156.00000000,0.60000002,0.00000000,0.00000000,274.00000000); //object(cj_bush_prop) (2)
CreateObject(1364,932.40002441,-2165.69995117,0.60000002,0.00000000,0.00000000,273.99902344); //object(cj_bush_prop) (3)
CreateObject(1361,927.70001221,-2168.10009766,0.50000000,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop2) (1)
CreateObject(1361,926.29998779,-2153.89990234,0.50000000,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop2) (2)
CreateObject(1215,929.20001221,-2153.19995117,0.40000001,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
CreateObject(1215,932.50000000,-2159.89990234,0.40000001,0.00000000,0.00000000,0.00000000); //object(bollardlight) (Cool
CreateObject(1215,932.70001221,-2163.19995117,0.40000001,0.00000000,0.00000000,0.00000000); //object(bollardlight) (9)
CreateObject(1215,927.09997559,-2167.00000000,0.40000001,0.00000000,0.00000000,0.00000000); //object(bollardlight) (10)
CreateObject(1215,926.00000000,-2155.00000000,0.40000001,0.00000000,0.00000000,0.00000000); //object(bollardlight) (11)
CreateObject(642,927.09997559,-2161.80004883,1.20000005,0.00000000,0.00000000,6.00000000); //object(kb_canopy_test) (1)
CreateObject(642,927.29998779,-2165.50000000,1.20000005,0.00000000,0.00000000,5.99853516); //object(kb_canopy_test) (2)
CreateObject(642,926.59997559,-2158.30004883,1.20000005,0.00000000,0.00000000,5.99853516); //object(kb_canopy_test) (3)
CreateObject(1215,926.59997559,-2160.00000000,0.40000001,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
CreateObject(1215,929.70001221,-2168.39990234,0.40000001,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(984,961.70001221,-2139.80004883,12.69999981,0.00000000,0.00000000,339.99548340); //object(fenceshit2) (5)
CreateObject(984,968.70001221,-2129.80004883,12.69999981,0.00000000,0.00000000,309.99389648); //object(fenceshit2) (5)
CreateObject(621,959.40002441,-2142.10009766,12.10000038,0.00000000,0.00000000,0.00000000); //object(veg_palm02) (3)
CreateObject(621,962.09997559,-2135.00000000,12.10000038,0.00000000,0.00000000,0.00000000); //object(veg_palm02) (3)
CreateObject(1251,967.00000000,-2177.10009766,12.19999981,0.00000000,0.00000000,116.00000000); //object(smashbar) (1)
CreateObject(1251,965.29998779,-2173.69995117,12.19999981,0.00000000,0.00000000,115.99914551); //object(smashbar) (2)
CreateObject(1251,963.59997559,-2170.69995117,12.19999981,0.00000000,0.00000000,115.99914551); //object(smashbar) (3)
CreateObject(1251,961.90002441,-2167.60009766,12.19999981,0.00000000,0.00000000,115.99914551); //object(smashbar) (4)
CreateObject(3934,981.09997559,-2170.50000000,12.10000038,0.00000000,0.00000000,350.00000000); //object(helipad01) (1)
CreateObject(1364,1003.79998779,-2164.39990234,12.89999962,0.00000000,0.00000000,262.00000000); //object(cj_bush_prop) (4)
CreateObject(1232,1003.40002441,-2168.00000000,14.69999981,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (1)
CreateObject(1232,1004.00000000,-2161.00000000,14.69999981,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (4)

Ruan_Killer

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Re: (Mansão LS)

Mensagem por Marlon_Lorran em Qua Set 26, 2012 6:48 pm

Good Job man !

Marlon_Lorran
LÍDERES
LÍDERES

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Re: (Mansão LS)

Mensagem por RodneyFrancalim em Qua Set 26, 2012 9:37 pm

Mais ou menos

Além da localização ruim, tu simplesmente colocou um helioponto, aquela caveira lá(?), e a casona lá mais uns limites de estacionamento, fora que na entrada é cheio de plantas e tal, ficou feinho isso.

Porem curti demais aquele lance lá do guarda-sol dentro do mar. Muito criativo, disso eu gostei. Gostei muito do que você fez na parte da água.

5/10 Very Happy

RodneyFrancalim
MEMBRO FusioN
MEMBRO FusioN

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Re: (Mansão LS)

Mensagem por Conteúdo patrocinado Hoje à(s) 12:22 pm


Conteúdo patrocinado


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