Uma base pra quem quiser codar um GM de TDM/DM
Código:
//###################//
//# Basic TDM 1.0 #//
//# By: WH_FusioN #//
//###################//
//[INCLUDES]
#include <a_samp>
#include <dini>
//[DEFINES]
#define AZUL 0x0000FFAA
#define VERMELHO 0xFF0000AA
#define AMARELO 0xFFFF00AA
#define LARANJA 0xFF6A00AA
#define VERDE 0x00FF00AA
#define CASTANHO 0x855600AA
#define CINZENTO 0x9E9E9EAA
#define ROSA 0xFF00FFAA
#define PRETO 0x000000AA
#define BRANCO 0xFFFFFFAA
//[VARS]
new time[MAX_PLAYERS];
enum info
{
kills,
mortes,
nivel,
respeito,
admin,
vip
};
new player[MAX_PLAYERS][info];
main()
{
print("\n----------------------------------");
print(" Basic TDM 1.0");
print(" By: WH_FusioN");
print("----------------------------------\n");
}
public OnGameModeInit()
{
//[CONFIGS]
SetGameModeText("BTDM 1.0");
SendRconCommand("hostname Basic TDM 1.0");
SendRconCommand("mapname Los Santos");
SendRconCommand("website ---");
//[TIMES]
AddPlayerClass(0, -2130.185546875, 150.03318786621, 42.665424346924, 269.1425, 0, 0, 0, 0, 0, 0);//Time 1
AddPlayerClass(1, -2087.982421875, 303.9518737793, 42.186256408691, 269.1425, 0, 0, 0, 0, 0, 0);//Time 2
//[OBJETOS]
CreateObject(972,-2082.10009766,123.50000000,31.00000000,0.00000000,0.00000000,264.00000000); //object(tunnelentrance) (1)
CreateObject(972,-2071.19995117,129.39999390,30.50000000,0.00000000,0.00000000,355.99597168); //object(tunnelentrance) (2)
CreateObject(972,-2074.80004883,151.39999390,30.50000000,0.00000000,0.00000000,27.99548340); //object(tunnelentrance) (5)
CreateObject(972,-2081.60009766,176.00000000,30.50000000,0.00000000,0.00000000,357.99316406); //object(tunnelentrance) (6)
CreateObject(972,-2069.89990234,197.39999390,32.29999924,0.00000000,0.00000000,293.98950195); //object(tunnelentrance) (7)
CreateObject(972,-2044.80004883,203.30000305,32.29999924,0.00000000,0.00000000,267.98864746); //object(tunnelentrance) (8)
CreateObject(972,-2034.30004883,209.80000305,32.29999924,0.00000000,0.00000000,1.98400879); //object(tunnelentrance) (9)
CreateObject(972,-2035.50000000,233.89999390,32.29999924,0.00000000,0.00000000,1.98303223); //object(tunnelentrance) (10)
CreateObject(972,-2036.09997559,255.39999390,32.29999924,0.00000000,0.00000000,1.98303223); //object(tunnelentrance) (11)
CreateObject(972,-2036.90002441,277.00000000,32.29999924,0.00000000,0.00000000,1.98303223); //object(tunnelentrance) (12)
CreateObject(972,-2037.40002441,297.60000610,32.29999924,0.00000000,0.00000000,1.98303223); //object(tunnelentrance) (13)
CreateObject(972,-2044.59997559,308.79998779,32.29999924,0.00000000,0.00000000,89.98303223); //object(tunnelentrance) (14)
CreateObject(972,-2067.60009766,308.89999390,32.29999924,0.00000000,0.00000000,89.97802734); //object(tunnelentrance) (15)
CreateObject(972,-2090.60009766,309.00000000,32.29999924,0.00000000,0.00000000,89.97802734); //object(tunnelentrance) (16)
CreateObject(972,-2113.10009766,309.10000610,32.29999924,0.00000000,0.00000000,89.97802734); //object(tunnelentrance) (17)
CreateObject(972,-2129.60009766,309.29998779,32.29999924,0.00000000,0.00000000,89.97802734); //object(tunnelentrance) (18)
CreateObject(972,-2140.50000000,302.20001221,32.29999924,0.00000000,0.00000000,177.97802734); //object(tunnelentrance) (19)
CreateObject(972,-2140.50000000,302.19921875,32.29999924,0.00000000,0.00000000,177.97302246); //object(tunnelentrance) (20)
CreateObject(972,-2140.60009766,284.89999390,32.29999924,0.00000000,0.00000000,181.97302246); //object(tunnelentrance) (21)
CreateObject(972,-2140.39990234,277.60000610,32.29999924,0.00000000,0.00000000,181.97204590); //object(tunnelentrance) (22)
CreateObject(972,-2139.80004883,256.70001221,32.29999924,0.00000000,0.00000000,181.97204590); //object(tunnelentrance) (23)
CreateObject(972,-2138.89990234,233.60000610,32.29999924,0.00000000,0.00000000,181.97204590); //object(tunnelentrance) (24)
CreateObject(972,-2138.00000000,209.69999695,32.29999924,0.00000000,0.00000000,181.97204590); //object(tunnelentrance) (25)
CreateObject(972,-2136.80004883,187.80000305,32.29999924,0.00000000,0.00000000,181.97204590); //object(tunnelentrance) (26)
CreateObject(972,-2136.19995117,166.30000305,32.29999924,0.00000000,0.00000000,181.97204590); //object(tunnelentrance) (27)
CreateObject(972,-2135.80004883,143.80000305,32.29999924,0.00000000,0.00000000,181.97204590); //object(tunnelentrance) (28)
CreateObject(972,-2135.60009766,130.80000305,32.29999924,0.00000000,0.00000000,181.97204590); //object(tunnelentrance) (29)
CreateObject(972,-2129.00000000,120.69999695,32.29999924,0.00000000,0.00000000,273.97204590); //object(tunnelentrance) (30)
CreateObject(972,-2110.50000000,121.90000153,32.29999924,0.00000000,0.00000000,273.97155762); //object(tunnelentrance) (31)
CreateObject(972,-2099.39990234,123.80000305,32.29999924,0.00000000,0.00000000,273.97155762); //object(tunnelentrance) (32)
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
if(classid == 0)
{
GameTextForPlayer(playerid,"~r~Time 1",5000,6);
SetPlayerSkin(playerid, 163);
time[playerid] = 1;
}
else if(classid == 1)
{
GameTextForPlayer(playerid,"~g~Time 2",5000,6);
SetPlayerSkin(playerid, 164);
time[playerid] = 2;
}
return 1;
}
public OnPlayerConnect(playerid)
{
new string[255];
SendClientMessage(playerid, AMARELO, "Seja bem-vindo ao Basic TDM.");
format(string,255,"contas/%s.ini",playername(playerid));
if(dini_Exists(string))
{
ShowPlayerDialog(playerid,1,DIALOG_STYLE_PASSWORD,"Login","Insira a sua password para logar:","OK","Sair");
}
if(!dini_Exists(string))
{
ShowPlayerDialog(playerid,2,DIALOG_STYLE_PASSWORD,"Registro","Insira uma password para registrar:","OK","Sair");
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
saveacc(playerid);
return 1;
}
public OnPlayerSpawn(playerid)
{
if(time[playerid] == 1)
{
SetPlayerColor(playerid, 0x00FFFFAA);
GivePlayerWeapon(playerid, 24, 99999);
}
else if(time[playerid] == 2)
{
SetPlayerColor(playerid, 0xFF00FFAA);
GivePlayerWeapon(playerid, 24, 99999);
}
SetPlayerInterior(playerid, 0);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
player[killerid][kills] ++;
player[playerid][mortes] ++;
if(player[killerid][respeito] >= 5)
{
player[killerid][respeito] = 0;
player[killerid][nivel] ++;
SendClientMessage(killerid, VERDE, "Parabens! Você ganhou um nivel! /stats para mais info");
return 1;
}
else
{
player[killerid][respeito] ++;
}
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(!IsPlayerConnected(playerid)) return 1;
if(strcmp("/stats", cmdtext, true, 6) == 0)
{
new string[255];
format(string,255,"Nivel: %d || Kills: %d || Mortes: %d || Respeito: %d/5", player[playerid][nivel], player[playerid][kills], player[playerid][mortes], player[playerid][respeito]);
SendClientMessage(playerid, CINZENTO, string);
return 1;
}
if(strcmp("/creditos", cmdtext, true, 9) == 0)
{
SendClientMessage(playerid, CINZENTO, "Scripter & Mapper: WH_FusioN");
return 1;
}
if(strcmp("/admins", cmdtext, true, 7) == 0)
{
new string[255];
SendClientMessage(playerid, ROSA, "Admins Online:");
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(player[i][admin] >= 1 || IsPlayerAdmin(i))
{
format(string, 255, "Nome: %s | Nivel: %d", playername(i), player[i][admin]);
SendClientMessage(playerid, CINZENTO, string);
}
}
}
return 1;
}
if(strcmp("/vips", cmdtext, true, 5) == 0)
{
new string[255];
SendClientMessage(playerid, AZUL, "VIP's Online:");
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(player[i][vip] >= 1)
{
format(string, 255, "Nome: %s | Nivel: %d", playername(i), player[i][vip]);
SendClientMessage(playerid, CINZENTO, string);
}
}
}
return 1;
}
return SendClientMessage(playerid, VERMELHO, "[ERRO]: Comando não existente.");
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
new string[255];
format(string, 255,"contas/%s.ini",playername(playerid));
if(dialogid == 1)
{
if(!response) return Kick(playerid);
if(!strcmp(inputtext, dini_Get(string,"Senha")))
{
SendClientMessage(playerid, VERDE, "Escolha sua time");
setacc(playerid);
}
else return Kick(playerid);
}
if(dialogid == 2)
{
if(!response) return Kick(playerid);
SendClientMessage(playerid, VERDE, "Escolha sua time");
dini_Create(string);
dini_Set(string, "Senha", inputtext);
saveacc(playerid);
setacc(playerid);
}
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
stock saveacc(playerid)
{
new string[255];
format(string, 255,"contas/%s.ini", playername(playerid));
dini_IntSet(string,"Kills",player[playerid][kills]);
dini_IntSet(string,"Mortes",player[playerid][mortes]);
dini_IntSet(string,"Nivel",player[playerid][nivel]);
dini_IntSet(string,"Respeito",player[playerid][respeito]);
dini_IntSet(string,"Admin",player[playerid][admin]);
dini_IntSet(string,"VIP",player[playerid][vip]);
return 1;
}
stock setacc(playerid)
{
new string[255];
format(string, 255,"contas/%s.ini", playername(playerid));
ResetPlayerMoney(playerid);
player[playerid][kills] = dini_Int(string,"Kills");
player[playerid][mortes] = dini_Int(string,"Mortes");
player[playerid][nivel] = dini_Int(string,"Nivel");
player[playerid][respeito] = dini_Int(string,"Respeito");
player[playerid][admin] = dini_Int(string,"Admin");
player[playerid][vip] = dini_Int(string,"VIP");
return 1;
}
stock playername(playerid)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
return name;
}
strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}