Galera é o seguinte,eu baixei um GM de Counter Strike Source,mais ele veio em ingles(ja traduzi ele)e como 0.3b ou 0.3a,oque quero fazer,e deixar ele 0.3c que é a minha versão de SA:MP,Alguem me ajuda ai?
quero saber se tem que mudar algumas linhas ae
Código:
#include <a_samp>
#include <core>
#include <float>
#include "../include/midostream.inc"
//==============================================================================
static gTeam[MAX_PLAYERS];
new gPlayerClass[MAX_PLAYERS];
//==============================================================================
#define GREY 0xAFAFAFAA
#define GREEN 0x21DD00FF
#define RED 0xE60000FF
#define ADMIN_RED 0xFB0000FF
#define YELLOW 0xFFFF00FF
#define ORANGE 0xF97804FF
#define LIGHTRED 0xFF8080FF
#define LIGHTBLUE 0x00C2ECFF
#define PURPLE 0xB360FDFF
#define PLAYER_COLOR 0xFFFFFFFF
#define BLUE 0x1229FAFF
#define LIGHTGREEN 0x38FF06FF
#define DARKPINK 0xE100E1FF
#define DARKGREEN 0x008040FF
#define ANNOUNCEMENT 0x00CACAFB
#define AFK 0x6AF7E1FF
#define COLOR_GRAD1 0xB4B5B7FF
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_GRAD3 0xCBCCCEFF
#define COLOR_GRAD4 0xD8D8D8FF
#define COLOR_GRAD5 0xE3E3E3FF
#define COLOR_GRAD6 0xF0F0F0FF
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_LIGHTRED 0xFF6347AA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_LIGHTGREEN 0x9ACD32AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_YELLOW2 0xF5DEB3AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_FADE1 0xE6E6E6E6
#define COLOR_FADE2 0xC8C8C8C8
#define COLOR_FADE3 0xAAAAAAAA
#define COLOR_FADE4 0x8C8C8C8C
#define COLOR_FADE5 0x6E6E6E6E
#define COLOR_PURPLE 0xC2A2DAAA
#define COLOR_DBLUE 0x2641FEAA
#define COLOR_ALLDEPT 0xFF8282AA
#define COLOR_NEWS 0xFFA500AA
#define COLOR_OOC 0xE0FFFFAA
#define COLOR_SPEC 0xBFC0C200
#define COLOR_ADMINCMD 0xa9c4e4ff
#define DIALOGID 1200
#pragma tabsize 0
#define TEAM_CT 0
#define TEAM_TT 1
#define ResetMoneyBar ResetPlayerMoney
#define UpdateMoneyBar GivePlayerMoney
quero saber se tem que mudar algumas linhas ae