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Meu Primeiro GM Policia VS Ladrao (v1.0)

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+7
Taligado_ZIKAMEMO
Vinicius fusion
Roodrigo Roox
zuriki
Luiz_DeJesus
Rafinha_FusioN
Willian_FusioN
11 participantes

descriptionMeu Primeiro  GM Policia VS Ladrao (v1.0) EmptyMeu Primeiro GM Policia VS Ladrao (v1.0)

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Código:

/* Lembretes -/



//Fim Lembretes */

//            //    //                  //
//              //        //      //                                  //  //
//              //  //    //      //    //  //////    ////    //    //  //  //////  //    /////
//  //// ////  //  //    //      //    //  //  //  //  //  //    //////    //  //  //      //
//  ////  ////  //  //    //      //    //  ///////  //  // //      //  //    //  //  //      //
////////  ////////  //    //////  ////// //  //  // //    ////      //  //    //////  /////    //////

//********Includes*********//
#include <a_samp>

//*********News*********//

new gWillianH[MAX_PLAYERS];
new Kills[MAX_PLAYERS];
new Mortes[MAX_PLAYERS];
new portaodp;
//MSG RANDOMICAS
new wMensagens[6][128] =
{
    "[PVL]Precisa de ajuda ? /ajuda",
    "[PVL]Quer Saber Quem Criou o GM ? /creditos",
    "[PVL]Precisando de arma ou colete ? /infokits",
    "[PVL]Deseja saber seu status ? /status",
    "[PVL]Deseja trocar de time? /mudartime",
    "[PVL]Visite:www.fusion-samp.forumeiros.com"
};

new wCoresMsgs[] =
{
   0x33CCFFAA, //azul
   0xFFFF00FF, //Amarelo
   0xAA3333AA, //Vermelho
   0x9900FFC8 //roxo
};

//*********Defines**********//
#define POLICIAL 1
#define LADRAO 2

//Cores
#define CorAztecas 0x2641FEC8
#define CorGrove 0x00D900C8
#define CorPolicia 0x00A5FFFF
#define CorBallas 0x9900FFC8
#define CorVagos 0xFFC801C8
#define Amarelo 0xFFFF00FF
#define Vermelho 0xAA3333AA
#define Branco 0xFFFFFFAA
#define Verde 0x33AA33AA
#define Preto 0x00000000
#define Azul  0x33CCFFAA
#define Violeta 0x9955DEEE
#define Cinza 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_WHITE 0xFFFFFFAA
// Fim das Cores
#define DIALOGAJUDA 4321


#pragma tabsize 0
//********Forwards***********//
forward portaomovendo(playerid);
forward wEnviarMsgs();

main()
{
   print("\n----------------------------------");
   print(" Policia VS Ladrao v1.0 BY WILLIAN FUSION");
   print("----------------------------------\n");
}

public OnGameModeInit()
{
   SetGameModeText("PvsL1.0");
   UsePlayerPedAnims();
   SetTimer("wEnviarMsgs",30000,1);
   //***************************Skins*****************************************//
   AddPlayerClass(265,1553.0927,-1675.3256,16.1953,91.3797,0,0,0,0,0,0); // POLICIAL [0]
   AddPlayerClass(282,1553.0927,-1675.3256,16.1953,91.3797,0,0,0,0,0,0); // POLICIAL [1]
   AddPlayerClass(283,1553.0927,-1675.3256,16.1953,91.3797,0,0,0,0,0,0); // POLICIAL [2]
   AddPlayerClass(285,1553.0927,-1675.3256,16.1953,91.3797,0,0,0,0,0,0); // POLICIAL [3]
   AddPlayerClass(79,1105.2805,-299.5277,74.5391,101.4483,0,0,0,0,0,0); // Ladrão [4]
   AddPlayerClass(137,1105.2805,-299.5277,74.5391,101.4483,0,0,0,0,0,0); // Ladrão [5]
   AddPlayerClass(168,1105.2805,-299.5277,74.5391,101.4483,0,0,0,0,0,0); // Ladrão [6]
   AddPlayerClass(293,1105.2805,-299.5277,74.5391,101.4483,0,0,0,0,0,0); // Ladrão [7]
//========================HQ LADROES============================//
   AddStaticVehicleEx(535,1103.09997559,-331.79998779,73.80000305,86.00000000,3,1,15); //Slamvan
   AddStaticVehicleEx(412,1102.80004883,-334.60000610,73.90000153,86.00000000,3,1,15); //Voodoo
   AddStaticVehicleEx(405,1102.09997559,-337.20001221,74.00000000,84.00000000,3,1,15); //Sentinel
   AddStaticVehicleEx(426,1095.59997559,-331.39999390,73.80000305,86.00000000,3,1,15); //Premier
   AddStaticVehicleEx(529,1095.50000000,-336.60000610,73.69999695,86.00000000,3,1,15); //Willard
   AddStaticVehicleEx(545,1070.50000000,-340.70001221,73.90000153,0.00000000,3,1,15); //Hustler
   AddStaticVehicleEx(496,1066.90002441,-340.50000000,73.80000305,0.00000000,3,3,15); //Blista Compact
   AddStaticVehicleEx(401,1063.19995117,-340.60000610,73.90000153,0.00000000,3,1,15); //Bravura
   AddStaticVehicleEx(603,1059.80004883,-340.70001221,74.00000000,0.00000000,3,1,15); //Phoenix
   AddStaticVehicleEx(477,1056.69995117,-340.79998779,73.80000305,0.00000000,3,1,15); //ZR-350
   AddStaticVehicleEx(415,1053.40002441,-340.79998779,73.80000305,0.00000000,3,1,15); //Cheetah
   AddStaticVehicleEx(522,1093.69995117,-305.20001221,73.69999695,94.00000000,3,3,15); //NRG-500
   AddStaticVehicleEx(522,1093.80004883,-306.89999390,73.69999695,93.99902344,3,3,15); //NRG-500
   AddStaticVehicleEx(461,1086.69995117,-289.20001221,73.69999695,178.00000000,3,1,15); //PCJ-600
   AddStaticVehicleEx(461,1085.00000000,-288.89999390,73.69999695,177.99499512,3,1,15); //PCJ-600
   AddStaticVehicleEx(521,1083.50000000,-288.50000000,73.69999695,174.00000000,3,1,15); //FCR-900
   AddStaticVehicleEx(521,1082.09997559,-288.10000610,73.69999695,178.00000000,3,-1,15); //FCR-900
   AddStaticVehicleEx(429,1077.30004883,-289.39999390,73.69999695,178.00000000,3,-1,15); //Banshee
   AddStaticVehicleEx(562,1073.90002441,-289.00000000,73.69999695,178.00000000,3,1,15); //Elegy
   AddStaticVehicleEx(565,1070.59997559,-289.50000000,73.69999695,180.00000000,3,1,15); //Flash
   AddStaticVehicleEx(558,1067.00000000,-289.39999390,73.69999695,182.00000000,3,1,15); //Uranus
   AddStaticVehicleEx(560,1058.90002441,-290.79998779,73.80000305,222.00000000,3,1,15); //Sultan
   AddStaticVehicleEx(541,1032.09997559,-314.79998779,73.69999695,180.00000000,3,1,15); //Bullet
   AddStaticVehicleEx(506,1073.19995117,-340.89999390,73.80000305,0.00000000,3,1,15); //Super GT
   AddStaticVehicleEx(482,1087.40002441,-315.20001221,74.19999695,94.00000000,3,1,15); //Burrito
   AddStaticVehicleEx(482,1087.50000000,-318.50000000,74.19999695,93.99902344,3,62,15); //Burrito
   AddStaticVehicleEx(413,1087.69995117,-321.29998779,74.09999847,94.00000000,3,1,15); //Pony
   AddStaticVehicleEx(413,1088.00000000,-324.79998779,74.09999847,94.00000000,3,1,15); //Pony
   AddStaticVehicleEx(487,1039.50000000,-351.10000610,74.30000305,88.00000000,3,1,15); //Maverick
   AddStaticVehicleEx(487,1018.09997559,-327.50000000,74.30000305,177.99499512,3,14,15); //Maverick
   CreateObject(13206,1061.00000000,-340.89999390,72.50000000,0.00000000,0.00000000,359.99450684); //object(cetruth_barn02) (1)
   CreateObject(3175,1110.50000000,-355.79998779,73.00000000,0.00000000,0.00000000,41.40051270); //object(sm_airstrm_med_) (1)
   CreateObject(16404,1031.50000000,-313.20001221,74.90000153,0.00000000,0.00000000,90.00000000); //object(desn2_hutskel2) (1)
   CreateObject(12921,1023.79998779,-364.39999390,75.90000153,0.00000000,0.00000000,0.00000000); //object(sw_farment01) (1)
   CreateObject(1483,1084.30004883,-287.50000000,74.30000305,0.00000000,0.00000000,264.00000000); //object(dyn_garrage2) (1)
   CreateObject(1458,1099.90002441,-292.60000610,73.00000000,0.00000000,0.00000000,182.00000000); //object(dyn_cart) (1)
   CreateObject(1458,1101.90002441,-292.50000000,73.00000000,0.00000000,0.00000000,181.99951172); //object(dyn_cart) (2)
//============================FIM HQ LADRAO ==========================================//
//==============================HQ POLICIAIS=====================================================//
   AddStaticVehicleEx(596,1545.69995117,-1676.09997559,5.69999981,92.00000000,-1,1,15); //Police Car (LSPD)
   AddStaticVehicleEx(596,1545.69995117,-1668.40002441,5.69999981,93.99951172,-1,-1,15); //Police Car (LSPD)
   AddStaticVehicleEx(596,1546.00000000,-1663.19995117,5.69999981,89.99951172,-1,-1,15); //Police Car (LSPD)
   AddStaticVehicleEx(596,1545.90002441,-1659.30004883,5.69999981,91.99951172,-1,-1,15); //Police Car (LSPD)
   AddStaticVehicleEx(601,1564.69995117,-1709.19995117,5.80000019,0.00000000,-1,-1,15); http://S.W.A.T. Van
   AddStaticVehicleEx(601,1570.19995117,-1708.90002441,5.80000019,0.00000000,-1,-1,15); http://S.W.A.T. Van
   AddStaticVehicleEx(528,1574.50000000,-1708.59997559,6.09999990,0.00000000,-1,-1,15); //FBI Truck
   AddStaticVehicleEx(528,1578.50000000,-1708.59997559,6.09999990,0.00000000,-1,-1,15); //FBI Truck
   AddStaticVehicleEx(599,1591.50000000,-1708.50000000,6.30000019,0.00000000,-1,1,15); //Police Ranger
   AddStaticVehicleEx(599,1587.80004883,-1708.59997559,6.30000019,0.00000000,-1,-1,15); //Police Ranger
   AddStaticVehicleEx(427,1600.50000000,-1692.00000000,6.09999990,88.00000000,-1,1,15); //Enforcer
   AddStaticVehicleEx(427,1600.90002441,-1688.50000000,6.09999990,87.99499512,-1,1,15); //Enforcer
   AddStaticVehicleEx(596,1586.19995117,-1671.69995117,5.69999981,268.00000000,-1,1,15); //Police Car (LSPD)
   AddStaticVehicleEx(599,1603.59960938,-1629.89941406,13.80000019,85.99548340,-1,1,15); //Police Ranger
   AddStaticVehicleEx(599,1604.00000000,-1626.00000000,13.80000019,85.99548340,-1,1,15); //Police Ranger
   AddStaticVehicleEx(599,1604.30004883,-1622.00000000,13.80000019,85.99548340,-1,1,15); //Police Ranger
   AddStaticVehicleEx(599,1604.40002441,-1618.19995117,13.80000019,85.99548340,-1,1,15); //Police Ranger
   AddStaticVehicleEx(599,1604.69995117,-1614.59997559,13.80000019,85.99548340,-1,1,15); //Police Ranger
   AddStaticVehicleEx(523,1576.09997559,-1634.09997559,13.19999981,0.00000000,-1,-1,15); //HPV1000
   AddStaticVehicleEx(523,1574.30004883,-1634.00000000,13.19999981,0.00000000,-1,-1,15); //HPV1000
   AddStaticVehicleEx(523,1572.80004883,-1634.19995117,13.19999981,0.00000000,-1,-1,15); //HPV1000
   AddStaticVehicleEx(523,1571.30004883,-1634.09997559,13.19999981,0.00000000,-1,-1,15); //HPV1000
   AddStaticVehicleEx(523,1570.09997559,-1634.09997559,13.19999981,0.00000000,-1,-1,15); //HPV1000
   AddStaticVehicleEx(523,1568.59997559,-1634.19995117,13.19999981,0.00000000,-1,-1,15); //HPV1000
   AddStaticVehicleEx(596,1545.69995117,-1672.30004883,5.69999981,91.99951172,-1,1,15); //Police Car (LSPD)
   AddStaticVehicleEx(596,1545.09997559,-1655.09997559,5.69999981,91.99951172,-1,-1,15); //Police Car (LSPD)
   AddStaticVehicleEx(596,1545.09997559,-1651.30004883,5.69999981,91.99951172,-1,-1,15); //Police Car (LSPD)
   AddStaticVehicleEx(497,1546.90002441,-1610.40002441,13.60000038,88.00000000,-1,1,15); //Police Maverick
   AddStaticVehicleEx(497,1561.69995117,-1611.00000000,13.60000038,87.99499512,-1,1,15); //Police Maverick
   CreateObject(640,1576.40002441,-1620.40002441,13.19999981,0.00000000,0.00000000,90.00000000); //object(kb_planter_bush2) (1)
   CreateObject(640,1571.59997559,-1620.40002441,13.19999981,0.00000000,0.00000000,90.00000000); //object(kb_planter_bush2) (3)
   CreateObject(640,1566.59997559,-1620.40002441,13.19999981,0.00000000,0.00000000,90.00000000); //object(kb_planter_bush2) (4)
   CreateObject(640,1562.00000000,-1620.40002441,13.19999981,0.00000000,0.00000000,90.00000000); //object(kb_planter_bush2) (5)
   CreateObject(640,1557.30004883,-1620.40002441,13.19999981,0.00000000,0.00000000,90.00000000); //object(kb_planter_bush2) (7)
   CreateObject(640,1552.59997559,-1620.40002441,13.19999981,0.00000000,0.00000000,90.00000000); //object(kb_planter_bush2) (10)
   CreateObject(3472,1558.69995117,-1620.30004883,9.60000038,0.00000000,0.00000000,83.99597168); //object(circuslampost03) (1)
   CreateObject(3749,1545.40002441,-1627.80004883,18.20000076,0.00000000,0.00000000,272.00000000); //object(clubgate01_lax) (1)
   portaodp =   CreateObject(971,1545.69995117,-1627.69995117,16.00000000,0.00000000,0.00000000,270.00000000); //object(subwaygate) (2)
   CreateObject(2179,1545.50000000,-1633.19995117,14.10000038,0.00000000,0.00000000,0.00000000); //object(casino_light1) (1)
   CreateObject(2179,1545.19995117,-1622.59997559,14.10000038,0.00000000,0.00000000,0.00000000); //object(casino_light1) (2)

//==============================FIM HQ POLICIAIS============================================================//

   return 1;
}

public OnGameModeExit()
{
   return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
   //
   if(classid == 0)
   {
   gWillianH[playerid] = POLICIAL;
   GameTextForPlayer(playerid,"~b~Policial",6000,6);
   if(classid == 1)
   {
   gWillianH[playerid] = POLICIAL;
   GameTextForPlayer(playerid,"~b~Policial",6000,6);
   }
   return 1;
   }
   //
   if(classid == 2)
   {
   gWillianH[playerid] = POLICIAL;
   GameTextForPlayer(playerid,"~b~Policial",6000,6);
   if(classid == 3)
   {
   gWillianH[playerid] = POLICIAL;
   GameTextForPlayer(playerid,"~b~Policial",6000,6);
   }
   return 1;
   }
   //
    if(classid == 4)
   {
   gWillianH[playerid] = LADRAO;
   GameTextForPlayer(playerid,"~r~Ladrao",6000,6);
   if(classid == 5)
   {
   gWillianH[playerid] = LADRAO;
   GameTextForPlayer(playerid,"~r~Ladrao",6000,6);
   }
   return 1;
   }
   //
   if(classid == 6)
   {
   gWillianH[playerid] = LADRAO;
   GameTextForPlayer(playerid,"~r~Ladrao",6000,6);
   if(classid == 7)
   {
   gWillianH[playerid] = LADRAO;
   GameTextForPlayer(playerid,"~r~Ladrao",6000,6);
   }
   return 1;
   }
   //
   SetPlayerPos(playerid,1984.4445,157.9501,55.9384); // PLAYER
   SetPlayerCameraPos(playerid,1984.4445,160.9501,55.9384); // CAMERA
    SetPlayerCameraLookAt(playerid,1984.4445,157.9501,55.9384); // CAMERA
    SetPlayerFacingAngle(playerid, 0.0); // ANGULO
   ApplyAnimation(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0);//
   return 1;
}

public OnPlayerConnect(playerid)
{

   return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
   return 1;
}

public OnPlayerSpawn(playerid)
{
   return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
   SetPlayerScore(killerid,GetPlayerScore(killerid) +1);
   GivePlayerMoney(killerid, 1000);
   Kills[killerid]++;
   Mortes[playerid]++;

    return 1;
}

public OnVehicleSpawn(vehicleid)
{
   return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
   return 1;
}

public OnPlayerText(playerid, text[])
{
   return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
   if (strcmp("/creditos", cmdtext, true, 10) == 0)
   {
    SendClientMessage(playerid, Azul, "[PVL]Gm By : -------[FusioN]Willian_Holz-----");
    SendClientMessage(playerid, Verde, "[PVL]Hqs by : -------Vinicius_Finco-----");
    
   return 1;
}
   
   //Mudar Time
     if(strcmp(cmdtext, "/mudartime",true)==0)
   {
   ForceClassSelection(playerid);
   SendClientMessage(playerid, CorGrove,"[PVL]Espera aí para trocar de skin...");
   SetPlayerHealth(playerid, 0.00);
   return true;
   }
   
   //Status
   if (strcmp("/status", cmdtext, true, 10) == 0)
   {
   new stringkills[256];
   new stringmortes[256];
   SendClientMessage(playerid,Verde,"Seus status:");
   format(stringkills,sizeof(stringkills),"Kills: %d", Kills[playerid]);
   SendClientMessage(playerid,0xFF9933AA, stringkills);
   format(stringmortes,sizeof(stringmortes),"Mortes: %d", Mortes[playerid]);
   SendClientMessage(playerid, 0xFF9933AA, stringmortes);
   return 1;
}
   //Portaodp
   if (strcmp("/apcop", cmdtext, true, 10) == 0)
   {
   if(gWillianH[playerid] == POLICIAL)
   MoveObject(portaodp,1545.69995117,-1620,16.00000000, 5.0);
   SetTimer("portaomovendo",5000, false); //5000 equivale a 5 seg...
   SendClientMessage(playerid, CorAztecas, "[PVL]Se Vc é Policial o Portão Vai Abrir,Caso Contrário Não!");
   }

   //Kits e infokits
   
   //infokits
   if(strcmp(cmdtext, "/infokits", true) == 0)
{
   SendClientMessage(playerid, CorAztecas, "[PVL][/kit01]Eagle,Shotgun,MP5,M4 R$1500");
   SendClientMessage(playerid, CorGrove, "[PVL][/kit02]Eagle,Sawnoff Shotgun,Tec-9,Sniper Rifle,Knife R$3000");
   SendClientMessage(playerid, CorVagos, "[PVL][/vidaecolete]Vida + Colete = R$4000");
}
   //kit01
   if(strcmp(cmdtext, "/kit01", true) == 0)
{
    GivePlayerWeapon(playerid, 24, 150);
    GivePlayerWeapon(playerid, 25, 200);
    GivePlayerWeapon(playerid, 29, 500);
    GivePlayerWeapon(playerid, 31, 350);
    GivePlayerMoney(playerid, -1500);
    SendClientMessage(playerid, CorAztecas, "[PVL]Você pegou o kit01 e pagou R$200!");
}

   //kit02
   if(strcmp(cmdtext, "/kit02", true) == 0)
{
    GivePlayerWeapon(playerid, 24, 300);
    GivePlayerWeapon(playerid, 26, 450);
    GivePlayerWeapon(playerid, 32, 500);
    GivePlayerWeapon(playerid, 34, 150);
    GivePlayerWeapon(playerid, 4, 1);
    GivePlayerMoney(playerid, -3000);
    SendClientMessage(playerid, CorGrove, "[PVL]Você pegou o kit02 e pagou R$600!");
}

   if(strcmp(cmdtext, "/vidaecolete", true) == 0)
{
   SetPlayerArmour(playerid, 100);
    SetPlayerHealth(playerid, 100);
    GivePlayerMoney(playerid, -4000);
    SendClientMessage(playerid, CorVagos, "[PVL]Você pegou vida e colete e pagou R$4000!");
}

/// AJUDA REGRAS COMANDOS
    if(strcmp(cmdtext, "/ajuda", true) == 0)
{

       
        ShowPlayerDialog(playerid, DIALOGAJUDA, DIALOG_STYLE_LIST,"Ajuda:","Geral","Confirmar","Sair");
        }
       
       
   if(strcmp(cmdtext, "/regras", true) == 0)
{
    SendClientMessage(playerid, CorVagos, "[PVL]A Regra é Que Não á Regras !!!");
}

   if(strcmp(cmdtext, "/comandos", true) == 0)
   {
    SendClientMessage(playerid, CorBallas, "[PVL]/infokits,/ajuda,/regras,/vidaecolete,/creditos,/status,/mudartime,/rcarro");
   }
   //RCARRO
   if (strcmp(cmdtext, "/rcarro", true) == 0)
{
   if(!IsPlayerInAnyVehicle(playerid))
{
    SendClientMessage(playerid, 0x63AFF00A, "[PVL] Você não está dentro de um veiculo!");

   return 1;
}
    GetPlayerVehicleID(playerid);

   RepairVehicle(GetPlayerVehicleID(playerid));
   
   SendClientMessage(playerid, 0x63AFF00A, "[PVL]Veiculo Reparado!");

}
   
   return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
   return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
   return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
   return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
   return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
   return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
   return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
   return 1;
}

public OnRconCommand(cmd[])
{
   return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    if(gWillianH[playerid] == POLICIAL)
   {
   SetPlayerColor(playerid, 0x00A5FFFF);
   }
   else if(gWillianH[playerid] == LADRAO)
   {
   SetPlayerColor(playerid, 0xAA3333AA);
   }
   return 1;
}

public OnObjectMoved(objectid)
{
   return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
   return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
   return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
   return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
   return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
   return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
   return 1;
}

public OnPlayerExitedMenu(playerid)
{
   return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
   return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
   return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
   return 1;
}

public OnPlayerUpdate(playerid)
{
   return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
   return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
   return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
   return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
   return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
        if(dialogid == DIALOGAJUDA)
    {
        if(response)
        {
            if(listitem == 0)
            {
            SendClientMessage(playerid, CorVagos,"[PVL]-Para Ver Os Comandos Digite /comandos");
             SendClientMessage(playerid, CorGrove,"[PVL]-Para Ver As Regras Do Servidor Digite /regras");
             SendClientMessage(playerid, CorBallas,"[PVL]-E Para Ver Os Créditos /creditos");
            ShowPlayerDialog(playerid, DIALOGAJUDA,DIALOG_STYLE_MSGBOX,"Ajuda:Geral ","Para Ver As Regras Do Servidor Digite /regras\n-Para Ver Os Comandos Digite /comandos\n-E Para Ver Os Créditos /creditos","Ok","Close");
            }
      }
      
   }
   return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
   return 1;
}

public portaomovendo(playerid)
{
        MoveObject(portaodp,1545.69995117,-1627.69995117,16.00000000, 4.0);
        return 1;
}

public wEnviarMsgs()
{
    new string[265];
    new random1 = random(sizeof(wMensagens));
    new random2 = random(sizeof(wCoresMsgs));
    format(string, sizeof(string), "%s", wMensagens[random1]);
    SendClientMessageToAll(wCoresMsgs[random2],string);
        return 1;
}                             


Aceito Criticas Boas E Ruins!


Me Deem Sugestões Para Eu Por Na Versão v1.1 PF


Créditos do gm por favor não retire!!!!

Scripter:[FusioN]Willian_Holz

Mapper: [FusioN]Vinicius_Finco




http://pastebin.com/pee2D3pd

descriptionMeu Primeiro  GM Policia VS Ladrao (v1.0) EmptyRe: Meu Primeiro GM Policia VS Ladrao (v1.0)

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dahora eu até entrei & ia mappear mais você nao tinha ideia oque eu fazia mais blz UP '-'

descriptionMeu Primeiro  GM Policia VS Ladrao (v1.0) EmptyRe: Meu Primeiro GM Policia VS Ladrao (v1.0)

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Rafinha_FusioN escreveu:
dahora eu até entrei & ia mappear mais você nao tinha ideia oque eu fazia mais blz UP '-'


Valeu mano , na versão 1.1 ou 1.2 vai ter bastante trabalho para você , só espera eu abrir o projeto !

descriptionMeu Primeiro  GM Policia VS Ladrao (v1.0) EmptyRe: Meu Primeiro GM Policia VS Ladrao (v1.0)

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Muito legal mais tarde quando chegar do curso vou pegar e testar.

descriptionMeu Primeiro  GM Policia VS Ladrao (v1.0) EmptyRe: Meu Primeiro GM Policia VS Ladrao (v1.0)

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que porra é essa que voce botou no começo do GM?

descriptionMeu Primeiro  GM Policia VS Ladrao (v1.0) EmptyRe: Meu Primeiro GM Policia VS Ladrao (v1.0)

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zuriki escreveu:
que porra é essa que voce botou no começo do GM?


é os lembretes e em baixo tem meu nome no [*code*] nao apareceu direito mas no pastebin aparece Wink

descriptionMeu Primeiro  GM Policia VS Ladrao (v1.0) EmptyRe: Meu Primeiro GM Policia VS Ladrao (v1.0)

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Luiz_DeJesus escreveu:
Muito legal mais tarde quando chegar do curso vou pegar e testar.


Vlw , testa ai Wink

descriptionMeu Primeiro  GM Policia VS Ladrao (v1.0) EmptyRe: Meu Primeiro GM Policia VS Ladrao (v1.0)

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Fico legal.
Você pediu algumas sugestões\/

Bastante comando de admin, player..
/animlist1, /animlist2..
Um spawn civil.
Registrar e Logar naquele bagui quadrado.
Sistema de banco, concessionaria, binco, loteria, loja de armas...
Não sei si tem territórios para dominar. /do

Depois que for lembrando mais coisas eu falo..

descriptionMeu Primeiro  GM Policia VS Ladrao (v1.0) EmptyRe: Meu Primeiro GM Policia VS Ladrao (v1.0)

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-_Roodrigo_- escreveu:
Fico legal.
Você pediu algumas sugestões\/

Bastante comando de admin, player..
/animlist1, /animlist2..
Um spawn civil.
Registrar e Logar naquele bagui quadrado.
Sistema de banco, concessionaria, binco, loteria, loja de armas...
Não sei si tem territórios para dominar. /do

Depois que for lembrando mais coisas eu falo..




Vlw rodrigo mas não é rpg é só um policia vs ladrao é tpw um gang war só q de policia contra gang, vlw pelas sugestoes

descriptionMeu Primeiro  GM Policia VS Ladrao (v1.0) EmptyRe: Meu Primeiro GM Policia VS Ladrao (v1.0)

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-_Roodrigo_- escreveu:
Fico legal.
Você pediu algumas sugestões\/

Bastante comando de admin, player..
/animlist1, /animlist2..
Um spawn civil.
Registrar e Logar naquele bagui quadrado.
Sistema de banco, concessionaria, binco, loteria, loja de armas...
Não sei si tem territórios para dominar. /do

Depois que for lembrando mais coisas eu falo..



Lolll ta querendo que vire um rpg oO ?

descriptionMeu Primeiro  GM Policia VS Ladrao (v1.0) EmptyRe: Meu Primeiro GM Policia VS Ladrao (v1.0)

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O Josma Cadê Você Numa Hora Dessas ? Pode Dar Sugestoes Ai Po

descriptionMeu Primeiro  GM Policia VS Ladrao (v1.0) EmptyRe: Meu Primeiro GM Policia VS Ladrao (v1.0)

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legal, vlw por escolher a fusion para seus primeiros trabalhos...

bom trabalho parcero <3 '-'


sugestão >:@! seria legal fazer um sistema de guerra onde contava ponto das duas divisões(cops e gangsters) conta-se pontos e o melhor ganhase a guerra.

tipo (guerra no morro do lac ou BPS Very Happy)

descriptionMeu Primeiro  GM Policia VS Ladrao (v1.0) EmptyRe: Meu Primeiro GM Policia VS Ladrao (v1.0)

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Isso mano eu ja tava pensando em mappear um local de guerra , valew pela ideia acredito que vai ser utilizada =P .

descriptionMeu Primeiro  GM Policia VS Ladrao (v1.0) EmptyRe: Meu Primeiro GM Policia VS Ladrao (v1.0)

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ate q fico legalzinhu mano...

descriptionMeu Primeiro  GM Policia VS Ladrao (v1.0) EmptyRe: Meu Primeiro GM Policia VS Ladrao (v1.0)

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Achei bom o Game Mode, Parabéns. ^^

descriptionMeu Primeiro  GM Policia VS Ladrao (v1.0) EmptyRe: Meu Primeiro GM Policia VS Ladrao (v1.0)

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Poderoso Chefão escreveu:
ate q fico legalzinhu mano...



vlw mano , to fazendo a v1.1 só q to sem ideias ta ligado kk.

descriptionMeu Primeiro  GM Policia VS Ladrao (v1.0) EmptyRe: Meu Primeiro GM Policia VS Ladrao (v1.0)

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Nagato FusioN escreveu:
Achei bom o Game Mode, Parabéns. ^^



Vlw também mano, mas por favor to fazendo a v1.1 Então Pesso a Todos Postarem Suas Idéias...

descriptionMeu Primeiro  GM Policia VS Ladrao (v1.0) EmptyRe: Meu Primeiro GM Policia VS Ladrao (v1.0)

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Muito Boa Na VERSAO 1.1 Pode Por MAIS COMANDOS!

descriptionMeu Primeiro  GM Policia VS Ladrao (v1.0) EmptyRe: Meu Primeiro GM Policia VS Ladrao (v1.0)

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boa GM

descriptionMeu Primeiro  GM Policia VS Ladrao (v1.0) EmptyRe: Meu Primeiro GM Policia VS Ladrao (v1.0)

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